Damage is a type of negative affliction caused by certain entities and hazards onto players. The amount of damage determines how much health is subtracted from the player's current total.
The amount of damage will differ between entities. Some entities are capable of instantly killing players, regardless of the amount of health of the player, setting their damage to infinity.
When a player's health is equal or less than 1 HP, they will die and can’t continue on unless revived.
Overview
Instant Death
The following entities and hazards are capable of instantly killing players:
- Figure
- Seek
- Ribseer
- Felk
- Hunt
- Hunger
- Rush
- Rage
- Recal
- Haste
- Redlight (through incorrect windows or Cable Car Crash in The Attic)
- Infect
- SylBloom
- Infected Grumble
- Pits
Damage
| Entity/Hazard | Amount of damage |
|---|---|
| Eyes | Normal |
| Ice | 15 per tick |
| Screech/IcyScreech | 40 |
| Hide | 20 |
| Bouge | 30 |
| Dupe | 30 |
| Halt | 60 |
| Void | 20 |
| Stalker | 20 |
| Grinner | 20 |
| Vulture Bees | 30 |
| Wolf Traps | 10 |

