Damage

Edited by Fandom import · 2 h ago

Damage is a type of negative affliction caused by certain entities and hazards onto players. The amount of damage determines how much health is subtracted from the player's current total.

The amount of damage will differ between entities. Some entities are capable of instantly killing players, regardless of the amount of health of the player, setting their damage to infinity.

When a player's health is equal or less than 1 HP, they will die and can’t continue on unless revived.

Overview

Instant Death

The following entities and hazards are capable of instantly killing players:

Damage

Entity/Hazard Amount of damage
Eyes Normal
Ice 15 per tick
Screech/IcyScreech 40
Hide 20
Bouge 30
Dupe 30
Halt 60
Void 20
Stalker 20
Grinner 20
Vulture Bees 30
Wolf Traps 10

No damage/Friendly

The following entities aren't capable of damaging players:

CategoriesGame mechanics
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