[{"data":1,"prerenderedAt":31},["ShallowReactive",2],{"wiki-page-the-lookman":3},{"slug":4,"title":5,"categories":6,"infobox":11,"content":26,"revision":27,"updated_at":28,"updated_by_name":29,"locked":30},"the-lookman","The Lookman",[7,8,9,10],"Entities","2D Entities","DOORS Entities","Removed Entities",{"title":5,"groups":12,"images":22},[13],{"rows":14,"header":21},[15,18],{"label":16,"value":17},"Damage","40",{"label":19,"value":20},"Entity Type","Vision Detection","General Information",[23],{"src":24,"caption":25},"\u002Fwiki-img\u002FLookman_with_eyes.webp","","**The Lookman** was an hostile [entity](\u002Fwiki\u002Fentities) in [The Lost Mines](\u002Fwiki\u002Fthe-lost-mines), appearing only in [The Attic](\u002Fwiki\u002Fthe-attic).\n\n## Appearance\n\nThe *Lookman* takes on the appearance of a tall, shadowy humanoid silhouette with glowing white eyes that turn purple when looked at.\n\n## Behavior\n\nThe *Lookman* behaved similarly to [Eyes](\u002Fwiki\u002Feyes). The only difference is that the *Lookman* damages a player once, then teleports to a different position. Furthermore, its audio cues are very quiet, making it difficult for players to detect the presence of the *Lookman*.\n\nIt had a chance to spawn in most rooms and made a low rumbling noise. If players looked at its eyes, it would attack them, briefly darkening their vision and teleporting to a random place in the room while making a thumping noise and causing the lights to flicker. The *Lookman* would despawn when the next door is opened.",1,"2026-11-04T18:53:17.827552+00:00","Fandom import",false,1793826017827]