[{"data":1,"prerenderedAt":34},["ShallowReactive",2],{"wiki-page-death-screen":3},{"slug":4,"title":5,"categories":6,"infobox":8,"content":29,"revision":30,"updated_at":31,"updated_by_name":32,"locked":33},"death-screen","Death Screen",[7],"Game mechanics",{"title":5,"groups":9,"images":25},[10],{"rows":11,"header":24},[12,15,18,21],{"label":13,"value":14},"Type","Mechanic",{"label":16,"value":17},"Time","Until you start a new run, [revive](\u002Fwiki\u002Frevive) or go back to [the lobby](\u002Fwiki\u002Fthe-lobby).",{"label":19,"value":20},"Essential","Be dead",{"label":22,"value":23},"Usage","To start a new run, [revive](\u002Fwiki\u002Frevive) or go back to [the lobby](\u002Fwiki\u002Fthe-lobby).","Information",[26],{"src":27,"caption":28},"\u002Fwiki-img\u002FDeathIcon.webp","The icon for Death","The **Death Screen** (a. k. a. **Overview**) appears after dying in a run. It shows [players](\u002Fwiki\u002Fplayers) how to avoid the entity that they died to with a message from [Moonlight](\u002Fwiki\u002Fmoonlight), [Starlight](\u002Fwiki\u002Fstarlight) or [Redlight](\u002Fwiki\u002Fredlight), while right after also telling players their statistics from the round, for example: rooms survived, the cause of the death, the [Rose Gold Coins](\u002Fwiki\u002Frose-gold-coins) gained, etc.\n\n## Overview\n\nThere are two parts to the *death screen* - the top, with statistics of the run, and the bottom, where there are different values that add to the total rose gold coins that a player gets for the run.\n\n```gallery\n![The Death Screen of a player that died to Felk at door 108 with a 15% modifier bonus.](\u002Fwiki-img\u002FDeathScreen.webp)\n![The special Death Screen that shows the message \"Continuing Run\" when entering The Attic.](\u002Fwiki-img\u002FDSContinuing.webp)\n```\n\nThe top will tell players what [entity](\u002Fwiki\u002Fentities) they died to (unless they escaped) and the door they reached in that same run. The bottom will count up the amount of rose gold coins they get, using the following info:\n\n1.  Rooms survived, 1 rose gold coin per room\n2.  Floors escaped, 50 rose gold coins gained for every floor.\n3.  [Copper](\u002Fwiki\u002Fcopper), 1 rose gold coin for every 2 copper. Counted from death, rounds up.\n4.  [Modifiers](\u002Fwiki\u002Fmodifiers), can increase or decrease the rose gold coin gain.\n\nThere is a button to hide the menu so players can spectate (left), a button to leave the game (right), and a button to play again when all players have won or died - so they can play another game with the same players (center). The button to play again will display a 30 second timer before taking players to a new game, and they can opt in to play again by clicking the button, turning their profile picture into a green check. Anyone who disconnects will have a red unplugged icon over their avatar.\n\nWhen a player enters [The Attic](\u002Fwiki\u002Fthe-attic), a death screen will appear but will show \"Continuing Run\" instead of \"Died to \\_\\_\\_\".\n\n### Moonlight\n\n[Moonlight](\u002Fwiki\u002Fmoonlight) will call to a [player](\u002Fwiki\u002Fplayers) when dying to an entity, providing tips for them and giving the entity's name. Players can speed up this interaction by clicking through the messages.\n\nUpon dying, the dead player's screen changes to a pitch black room that seems to be filled with water, with Moonlight's symbol at the top of the screen, which emits a bright blue light, and the player's avatar is floating in said water, after Moonlight's death messages, the camera returns to where the player died\u002Fswitches to spectating any other player remaining alive.\n\n### Starlight\n\n[Starlight](\u002Fwiki\u002Fstarlight), similarly to Moonlight, will call to the player after dying to an entity and will instead provide vague tips on the entity as well telling that entity's name. However, Starlight will keep encouraging the player to continue no matter the amount of times a player has died to an entity.\n\nWhen a player dies, Starlight's symbol will appear at the top of the player's screen emitting off a bright yellow light in an otherwise pitch black room filled with water which the player is supposedly swimming in. After Starlight's messages, the player will be presented with the overview screen.\n\n### Redlight\n\n[Redlight](\u002Fwiki\u002Fredlight), similarly to the other lights, will appear upon dying to a [Stalker](\u002Fwiki\u002Fstalker) or a [train](\u002Fwiki\u002Ftrain) as the [Modifiers](\u002Fwiki\u002Fmodifiers) symbol, emmiting red light while the player is floating in a pitch black room filled with water. However, the tips Redlight gives are usually sarcastic, and can go as far as mocking players. When all the messages are gone, the player will go to the overview screen.\n\n### Entire process\n\nAfter the player is killed by an [entity](\u002Fwiki\u002Fentities), their health reaches 0. Shortly after, the screen becomes black and the skull icon pops up. Then, Moonlight, Starlight or Redlight appears while the player is floating in water. It will show the entity's name as well as tips and tricks to avoid the entity. (Example: You died to [Felk](\u002Fwiki\u002Ffelk), it's similar to the entity you encountered before... etc.) Then, the player will be seen spectating a random player still in the round or a photo of the room they died, while a board appears, displaying their statistics from the run (E.g. Died to [Seek](\u002Fwiki\u002Fseek), reached Door 138, etc.). They may either spectate the alive player(s), teleport back to the [Lobby](\u002Fwiki\u002Flobby) or [revive](\u002Fwiki\u002Frevive) unless they ran out.\n\n## Notes\n\n-   In [The Lost Floors](\u002Fwiki\u002Fthe-lost-floors), only the number of rooms survived affects the rose gold coins gained when dying or beating the game (if not including the modifiers bonus).\n-   When [Modifiers](\u002Fwiki\u002Fmodifiers) are active, Moonlight will not appear to give tips after the player dies, and they will be sent straight to the death screen.",1,"2026-11-04T18:53:17.827552+00:00","Fandom import",false,1793826017827]